![]() Try zooming into the scene and see if the issue is resolved. This could be due to z-fighting if your camera is very far away from the scene. I will be looking into finding a more permanent fix in the future. This can be due to MSAA struggling with some geometries on buildings that use triangular faces, try turning off MSAA to see if the issue is fixed. Simulation with cars, boats, planes, etc.Render underground data (tunnels, pipes).Fullscreen, borderless, and windowed mode.Render water, terrain, and building data.Various people who have helped along the way are included in the source files available on GitHub. You will need to legally obtain a copy of SCURK or WinSCURK to create maps, or purchase SimCity 2000™ and either load in your saved map or use the included copy of SCURK which comes with it. Some features of this homebrew include multisampling anti-aliasing, frustum culling, and Direct2D/DirectWrite integration for text rendering. A stripped-down version of DirectX ToolKit was used, which is a collection of helper classes and functions for DirectX. SC2KRender is an open-source project written using DirectX 11 and C++17, it does not use a game engine. ![]() Please note this program is not endorsed, sponsored, or otherwise affiliated with Maxis or Electronic Arts and all assets (code and graphics) are original works. These design limitations have been solved by studying 3D Maxis games of the early 90s which made use of the SC2 map file format. Transforming the 2D world into 3D has limitations and things that just aren't feasible. Over 180 unique models were reimagined so you can explore your metropolis like never before. SC2KRender is an open-source program that loads SimCity 2000™ map files (*.sc2) and renders them in 3D.
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